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| “ | This world is full of all kinds of people, Kris. So let's try our best to get by without fighting. | „ |
| ~ Ralsei to Kris before leaving Castle Town. |
| “ | Susie... Kris... As long as... There's any pain I can take in your place... I'll be there, okay? | „ |
| ~ Ralsei jumping in front of the Knight's swords to protect Kris and Susie. |
Ralsei, also known as the Prince of the Dark, is one of the two deuteragonists (alongside Susie) of the 2018 episodic indie RPG Deltarune.
He is a mysterious Darkner who is the Prince of Castle Town and one of the three legendary Delta Warriors, prophesied to stop the end of the world. Unlike the more violent Susie and morally ambiguous Kris, Ralsei fully believes the trio can defeat their enemies without using violence.
What Makes Him Pure Good?[]
In General[]
- Ralsei prefers not to fight, instead talking his way through the enemies he crosses. This is true even after King betrayed his trust, and he uses violence only when necessary.
- Ralsei is also a kind and supportive friend, never (intentionally, at least) leaving their side for any reason.
- While he maintains a rather nihilistic view on the Darkners, seeing them as being obligated to make the Lightners happy, he never forces other people to agree with him and instead uses this viewpoint to comfort other Darkners, even if it tends not to be effective. Additionally, he does his best to be nice to people, displaying that he cares about his fellow Darkners despite not believing they're real.
Chapter 1[]
- Ralsei introduces himself greeting Kris and Susie, then telling them about the prophecy, genuinely believing the three of them are meant to be together.
- If you were to skip the prophecy, Ralsei will exclaim to Lancer during his confrontation that he intends to protect the heroes with his life despite just meeting them.
- He also spends the chapter helping seal the Card Kingdom Dark Fountain.
- During the training session, Ralsei immediately recommends that the player spares everyone, despite neither of them having any material benefit from the act.
- It's revealed in Chapter 4 that Ralsei's motivation for getting Kris to spare everyone was to avert the horrible fate they, Susie and Ralsei were destined for at the end, making his act of getting Kris to be merciful even more admirable.
- He immediately tries to befriend Lancer, who once antagonized by him on King's will.
- He's the one who suggests warning the monsters about Susie's violent tendencies.
- He feels remorse for being rude to Susie and causing her to join Lancer.
- When Susie and Lancer become an ineffectual villain team, he simply shows delight that Susie and Lancer are bonding over their shared love of (ineffectual) villainy.
- Sympathizing with King's false plight, he brings him back to full health after your fight with him. When it goes south, he apologizes to Susie for putting her in danger and learns from the experience, concluding that sometimes violence is necessary, but reaffirming his decision not to use violence when it's not.
- He also puts King to sleep, stopping his attack, in any non-pacifist route.
- He shows genuine excitement looking forward to seeing Kris and Susie again.
Chapter 2[]
- Ralsei, despite taking a level in cynicism after being tricked by King, continues being kind and supportive to allies and enemies alike, simply being more wary about being taken advantage of.
- He tells the player/Kris how to bring the Darkners to the Castle Town, providing them a home after sealing a Fountain.
- Despite his appearance in the Cyber World being unexplained, he makes it clear he simply wants to help by pacifying two Werewires who were attacking Kris and Susie.
- In one of the funnier moments of the game, he helps Kris play an arcade game with Queen by acting as a stool.
- He wants to make Kris feel special by trying to keep them as the only one in the team able to ACT. When Susie forces Ralsei to learn how to ACT on his own, believing that the two don't need Kris' help to ACT and can do it by themselves, he apologizes to Kris.
- He heals Susie by hugging her after realizing she was injured from falling from the coasters.
- He teaches Susie how to use healing magic during their time alone together.
- Upon being told that Lancer is "ill" (actually turning to stone due to how Darkners work), he apologizes for being unable to help and explains how sealing the Dark Fountain can help him.
- If you tell Ralsei that you're not fine after the optional Spamton NEO fight, he notices Kris is yelling and tries to comfort them. When you tell them you're fine, Ralsei and Susie point out Kris sounds like they're lying and try to comfort him.
- During the fight against GIGA Queen, he fully understands that violence is the only option and chooses to give the player tips on how they can defeat her in a fight. Despite this, he shows no true malice.
- After seeing how Berdly plans to make another Dark Fountain, he becomes uncharacteristically serious, telling him to stop right on his tracks and describing a potential apocalyptic event known as the Roaring. Despite the serious situation and him acting a bit rude to Berdly by constantly interrupting him, he truly means well, and goes back to being nice afterwards.
- Based on the Knight's act of summoning a Titan in Chapter 4, it's very likely that Berdly creating a Dark Fountain would've summoned one as well, one that the Fun Gang would be completely unprepared to defeat. Thus, Ralsei's urgency and desperation were completely justified.
- He forgives Queen after she redeems herself, realising she truly didn't want to destroy the world.
- In the bonus Weird Route:
- Upon reuniting with Kris, he shows concern about them being upset, unaware that Berdly was possibly killed.
- He immediately explains the Roaring to Queen, preventing the final fight with her altogether.
Chapter 3[]
- When Susie invites Ralsei to the festival, he very politely explains that sadly he cannot attend due to his being a Darkner. He does his best to make sure Susie knows that if he could go, he absolutely would, he is simply unable to.
- He helps Kris out in Tenna's boards, transforming into various useful items to progress the journey.
- He helps Kris and Susie defeat Tenna, saving Toriel in the process.
- He tries his best to comfort Tenna, though his methods don't work and Susie has to step in instead.
- Despite knowing how powerful the Knight is, as his knowledge of the prophecy gives him information that neither Kris nor Susie are aware of, he still makes the vain effort to help Kris fight the Knight.
Chapter 4[]
- He goes along with Kris and Susie to help them stop the Knight from causing the Roaring.
- He repeatedly tries to heal Jackenstein after fighting him, and congratulates Susie when her healing magic ends up working on him.
- When Susie confronts him about him hiding important information from her and Kris throughout the game, he tearfully apologizes and reveals he only keeps secrets so his friends don't have to suffer from knowing how the prophecy ends, wanting him to be the only one who's "going to hurt". He then agrees to tell Kris and Susie everything he can.
- He jumps in front of the Knight's swords, saving Kris and Susie when they both get to 1 HP.
- He fights the Titan alongside Kris and Susie, and explains its weakness to them.
- While he brutally kills the Sound of Justice and orders Kris and Susie to defeat the Titan, it was because the two creatures were mindless forces of evil that even Ralsei could not hope to reason with or pacify.
- When Susie discovers the final prophecy panel, Ralsei tries to comfort her.
- He promises Kris that he's going to do his best to find a way to break the prophecy, allowing them and Susie to avert the tragedy awaiting them at the end.
External Links[]
- Ralsei on the Deltarune Wiki
- Ralsei on the Heroes Wiki
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